Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.
To work around this, I started pre-allocating…everything:
,这一点在WPS官方版本下载中也有详细论述
Сообщения об отмене ежемесячной выплаты государственным гражданским служащим новых регионов не получили распространения в российских медиа.
第一百四十三条 本法所称以上、以下、以内,包括本数。